<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Publishing on World Hacks</title><link>https://jice.lavocat.name/blog/tags/publishing/</link><description>Recent content in Publishing on World Hacks</description><generator>Hugo</generator><language>en-us</language><copyright>All rights reserved - 2016</copyright><lastBuildDate>Sat, 17 Aug 2019 00:00:00 +0000</lastBuildDate><atom:link href="https://jice.lavocat.name/blog/tags/publishing/index.xml" rel="self" type="application/rss+xml"/><item><title>What a Saas Publishing company would look like?</title><link>https://jice.lavocat.name/blog/2019/saas_publishing_company_profile/</link><pubDate>Sat, 17 Aug 2019 00:00:00 +0000</pubDate><guid>https://jice.lavocat.name/blog/2019/saas_publishing_company_profile/</guid><description>&lt;p&gt;This post is part of a research series I am writing about whether or not, &amp;ldquo;&lt;strong&gt;SaaS Publishers&lt;/strong&gt;&amp;rdquo; could exist and help the industry to grow. I eventually want to uncover whether there is business to be made, and if it&amp;rsquo;s the case&amp;hellip; well, there is probably an adventure for bold people. Can a &lt;strong&gt;SaaS publishing company&lt;/strong&gt; be thriving? 🤷‍♂️&lt;/p&gt;
&lt;p&gt;If it&amp;rsquo;s the first time you read a post from this series, here is the list of other posts, I suggest you to read the first one:&lt;/p&gt;</description></item><item><title>Game publishing for dummies</title><link>https://jice.lavocat.name/blog/2019/game_publishing_introduction/</link><pubDate>Sun, 21 Jul 2019 00:00:00 +0000</pubDate><guid>https://jice.lavocat.name/blog/2019/game_publishing_introduction/</guid><description>&lt;p&gt;Let me start with an unusual introduction. This blog post is not for the casual reader. My current goal is not to teach about something I&amp;rsquo;ve learnt in several years of practice. Instead, during the recent weeks, I became more and more curious about a trend that I have only found in the &amp;ldquo;arts&amp;rdquo; (books, movies, games).&lt;/p&gt;
&lt;p&gt;This post is part of a research series I am planning to write about the work of a &amp;ldquo;&lt;strong&gt;Publisher&lt;/strong&gt;&amp;rdquo;. Since I mostly evolve in the digital world, I will be more specifically interested into &lt;strong&gt;game publishers&lt;/strong&gt;. Who are they? What do they do? Why do people sign with them? What kind of deals exist?&lt;/p&gt;</description></item></channel></rss>