<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Games on Jice Lavocat</title><link>https://jice.lavocat.name/tags/games/</link><description>Recent content in Games on Jice Lavocat</description><generator>Hugo</generator><language>fr-FR</language><copyright>All rights reserved - 2016</copyright><lastBuildDate>Sun, 21 Jul 2019 00:00:00 +0000</lastBuildDate><atom:link href="https://jice.lavocat.name/tags/games/index.xml" rel="self" type="application/rss+xml"/><item><title>Game publishing for dummies</title><link>https://jice.lavocat.name/blog/2019/game-publishing-for-dummies/</link><pubDate>Sun, 21 Jul 2019 00:00:00 +0000</pubDate><guid>https://jice.lavocat.name/blog/2019/game-publishing-for-dummies/</guid><description>&lt;p&gt;Let me start with an unusual introduction. This blog post is not for the casual reader. My current goal is not to teach about something I&amp;rsquo;ve learnt in several years of practice. Instead, during the recent weeks, I became more and more curious about a trend that I have only found in the &amp;ldquo;arts&amp;rdquo; (books, movies, games).&lt;/p&gt;
&lt;p&gt;This post is part of a research series I am planning to write about the work of a &amp;ldquo;&lt;strong&gt;Publisher&lt;/strong&gt;&amp;rdquo;. Since I mostly evolve in the digital world, I will be more specifically interested into &lt;strong&gt;game publishers&lt;/strong&gt;. Who are they? What do they do? Why do people sign with them? What kind of deals exist?&lt;/p&gt;</description></item></channel></rss>